The Worklog

Official announcements.

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Re: The Worklog

Postby Neus » Thu Dec 25, 2008 1:50 am

Four new house portal tokens, courtesy of Rumia.
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Re: The Worklog

Postby Neus » Thu Dec 25, 2008 10:30 am

And in the same breath, she submits five more!
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Re: The Worklog

Postby Neus » Sun Dec 28, 2008 12:28 am

There is now a new DISCer option; Block, which will allow you to prevent people from teleporting to your portal via Go There.

In addition, I added a new ability.
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Re: The Worklog

Postby Neus » Sun Dec 28, 2008 12:37 am

Added four new hairstyles, courtesy of Rumia.
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Re: The Worklog

Postby Neus » Fri Jan 02, 2009 8:02 am

A little behind, so expect a few posts after this one: First of all, I added an item or two to Hiyori's shop.

In addition, I'm working on various Youkai upgrades for existing ones; some will gain more abilities/effects as they level up, for instance. Just keep that in mind, man.
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Re: The Worklog

Postby Neus » Fri Jan 02, 2009 9:32 am

Since the shop was getting a little crowded, all of the House Tokens have been moved to Joe Honestman's shop not a few tiles away from the tower. In addition, there are nine new ones, courtesy of Rumia; 4 in the shop, 5 as monster drops.
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Re: The Worklog

Postby Neus » Fri Jan 02, 2009 11:30 am

New DISCer expansion, courtesy of Rumia, in the same place as all the others.
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Re: The Worklog

Postby Neus » Sun Jan 04, 2009 2:08 am

Small design change in how 'Jump Here' works. It's no longer a seperate object, but it'll work the same as you expect. I wanted to optimize that now, so we can tone down our obj count.
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Re: The Worklog

Postby Neus » Sun Jan 04, 2009 11:40 am

Actually pushed the class-based stat growth bonuses. Simply put, each class has 2 stats (I think) which they have a slightly higher chance of increasing on level up.
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Re: The Worklog

Postby Neus » Thu Jan 08, 2009 6:18 pm

Since I felt that status effects were a more or less overlooked part of gameplay, there have been some significant changes to how and what statuses do:

Burned - In addition to round-based damage, damage dealt to the character is multiplied by 1.5.
Frozen and Sleep - In addition to turns being skipped while under the effect, dodge modifications are reduced to 0. However, being damaged while under Sleep will now wake you up.
Poisoned - In addition to round-based damage, damage dealt through non-arcane and item means is halved.
Stilled - In addition to not being able to move, when stilled, all dodge rolls the stilled character makes are halved.
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Re: The Worklog

Postby Neus » Fri Jan 09, 2009 4:22 pm

Though still incomplete, like all of the classes in the game, we have added a new class for your classing pleasure: The Detective. For more details, see the in-game description.
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Re: The Worklog

Postby Neus » Tue Jan 13, 2009 4:25 am

Monsters should respect parties a bit more when it comes to loot, in that everyone in the party should potentially get items from the monsters they beat.
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Re: The Worklog

Postby Neus » Tue Jan 13, 2009 9:01 pm

Since I was a little unsatisfied with elemental attacks on the whole, each origin now has an elemental vulnerability associated with it. So watch your back!
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Re: The Worklog

Postby Neus » Tue Jan 13, 2009 9:14 pm

A new male base and a new female base. Apparently had them for a little while and didn't add them.
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Re: The Worklog

Postby Neus » Thu Jan 15, 2009 6:44 pm

In the interest of making restoration potions a bit more useful, resting will only restore your points up to 55% instead of all the way.
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